Not as major an upgrade as 10 to 11 was, but the high scores feature has been implemented! Of the other changes that have been made, there are two categories:
Game balance:
Game balance:
- effect of slopes increased by 2x, slightly more for long range units and slightly less for short range units; some existing slopes increased further. I'm seeing damage modifiers of around +/-10% for archers and +/-10% for melee (up to +/-30% on sharp slopes), which is pretty good - it means that a 10 dmg/100 hp unit could theoretically beat a 10 dmg/120hp unit with a normal slope boost and a 10 dmg/180hp unit with a sharp slope boost. Hopefully this should make strategy more interesting.
- slight nerf to backpedaling - backward movement penalty increased from 33% to 40% default
- A prospective change is a major rework on archers. As they stand, they are way overpowered due to the run-and-shoot functionality. I'd like the three main types to be on par, so 10 soldiers + 10 pikemen + 10 archers would come out close to 50/50 against 9 soldiers + 9 pikemen + 12 archers, but archers are way off. Obviously, pikemen are strong in groups only and archers are stronger in some situations than others, but they should not be preferred everywhere. Also, due to auto-dispersal, AI archers are actually much better than player-controlled archers against melee. The plan to implement enfilade will hopefully balance that out, making sure archers reach their full power only in well set up situations. Archer speed will probably go down too.
User interface:
- Fixed multiple unit selection. For all this time I thought multiple unit select with shift was working fine, but it wasn't. I didn't notice since I was using my mouse. Once again this highlights the importance of testing on multiple machines.
- Added the ability to view a summary of controls when paused.
The roadmap now, aside from the aforementioned archer changes and their fallout, is essentially the level editor. I realized that I actually need one to make and edit levels efficiently.
That's all for today!
